Game Design Document

Overview

Our game is a possession puzzle game. The player controls a ghost that is able to possess objects in the world, which help him interact with the environment (clearing puddles of acid, moving platforms). Power-ups can be found around the world, which modify the properties of the possessed objects. The goal of this level is to deliver two teeth to the starting area, then using the feather to cause the giant to cough.

Controls

- WASD to move

- F to possess, G to unpossess

- E while possessing to apply "Heavy" power-up

Published 22 days ago
StatusPrototype
PlatformsHTML5
Authoroff centre
Made withUnity

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